Monday, 28 April 2008

Week 3 (term 3)

Ive been uving as much as i can for the house and texturing a few objects long the way.
(below are some the objects mapped so far)


ive also continued to play around with the lighting of the jungle, but this time using maya software instead of mental ray. im trying to find a way of lighting that looks good and renders faster than mental ray by using directional lights and ambient lights in Maya software.

Friday, 18 April 2008

week 2 (term 3)

Samir taught me some very cool and easy ways of lighting a exterior scene in Maya. My group saw this technique of lighting and asked me to show them how its done. Here is a renders below. Thank you Samir for all your help.
(Mental Ray)

I also had a little play around with effects and tried to create a light fog with a spotlight. It could be used for the jungle or even in parts of the temple enviroment.


Ive continued to uv furniture in the lounge enviroment but also managed to model a chair jono needed for the house. As you can see from the shot below of the chair i got a bit carried away with the lighting for it after learning so much about it this week and following a tutorial on it. lol






Friday, 11 April 2008

week 1 terrm 3

we sat down as a group and up dated the schedule for term 3. ive done a few various tests this week. i experimented with my tree textures for the jungle by putting bump maps on them. it really gives the trees more life. i also had a go at making the ruby i modeleled for the top of the artifcate look realistic by using caustics and ray tracing. during the easter holiday i also modelled some pillars for the inside temple area.

Saturday, 22 March 2008

Easter Hols



Ive modelled everything in the jungle now and apart from one tree and a couch ive textured everything to but it took some time as i had to re modelled and re uv a few trees as Jono extruded the tops of my trees in the blockout to make them taller. i then handed everything over to Jono to layout and i think he has done this very nicely. As i modelled and textured each tree and plant one by one i started to see it all become better than i imagined. ive very excited to see how my jungle turns out.

Tuesday, 11 March 2008

week 9 (term 2)

I continued to texture the jungle. Here are a few of the maps



Saturday, 1 March 2008

week 7 and 8 (term 2)

i have spent most of week 7 and 8 working on my dissertation yet again. However i found time to experiment with painting textures on one particular plant. i still need to discuss with the director exactly what he want it to be textured (whether he wants it super realistic or stylised etc). so i couldn't jump straight into painting the textures. After modeling the snake i thought id try out a quick tutorial on how to animation a snake sliver. So just for a test i used a cylinder, roughly shaped it into a snake and followed the tutorial. It was very quick, easy to do, and also looked realistic (see vid below). The last time I met up with my group, there were discussions about changes in the story again, but not major changes. That is why I'm a bit hesitant to continue with my work at the moment. The director mentioned that it mite be nice to have some butterflies fly past in the jungle so i am working on that.

Saturday, 16 February 2008

week 6 (term 2)

After a long and tiring week i have finally finished uv mapping everything ive modelled for the jungle. Soon i can start texturing and begin painting on my uv maps. From Rob I was given a checkered pattern which i then applied to all my models. This was useful for seeing where stretching occured. I found Mapping foilage quite a challenge to begin with but then after mapping the 5th model (which was a twisted tree) everything else seemed to be a piece of cake. So even though this stage in making the jungle has been rather boring im glad i got alot of practice in this area.Thank you Rob for your help and advise at the beginning of the week. (see below everything i've uv mapped)