Saturday, 6 October 2007

Week 1

The chosen film pitches were announced and i was happy to hear that "Aztec Escape" was one of them. I decided on what groups to participate in. I realised early on that my specialism would be an Artistic role, since people say my character designs and concept work is strong. i also enjoy modeling and other areas such as texturing. However, i struggle on the technical and animating side. i will have to contribute a bit in these areas, which is ok as i am good with lip syncing and sound design. I have talked to the Director of "Aztec escape" and he told me to brief myself on the story and as concept artist, start gathering up material on jungles, animals, just research as much as possible.
So i have started working on this film. Straightway ive looked up jungle enviroments, Aztec ruins and animals that could possibly live in the south americian jungle. I will ask the director what kind of animals he is looking for specificly (jungle, common, realistic, imaginery, etc) i've also researched Aztec patterns, colour schemes because even though at this point the story hasnt been finalised, these are areas that i can start working on.


Inspiration from other artists

A good way to get started on sketching concept work is to look up other peoples work that inspires you. My group discussed what different styles we admired, particularlly the
work from a game called “Jax and Daxter” I researched this game further and found some sketches that show the development process of the exterior settings in the game. These early developed sketches can be very helpful to this project Especially since it is also set in the jungle.








While researching this game I also looked at some screen shots from Disneys Tarzan, mainly for colour reference as I remember loving this animation for its bright and bold jungle colours.

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