
This week we where ment to be working on the dialogue for our film, but after a long disscussion we all agreed that maybe no script at all would be better. This means that we will have to work extra hard on the animation and expressions for the characters. Having a script is always a safe bet that the viewer will understand what is going on. However our tutor reminded us that an animation with no dialogue can be understood by all nationalities, imagine how popular it could be! it made me think of all the good cartoons and charlie chaplin films that did so well in their time because the story could be understand by different languages.
Not having to work on a script ment we could really finalise the story. More changes where made, such as instead of having three animals of different personalities watching our explorer, we will be having two animals of opposite personalities (one small, excited, high, fast, keeps making mistakes and the other big, slow, but wise, and knows what hes doing). These two animals will be controling the traps of an aztec temple using buttons and leavers. They will be try to stop our explorer from getting the artificate within the temple but somehow the explorer will manage to miss these trap just by chance or funny coinsidence.
Also this week a fellow character designer/illustrator came to give us a lecture. He showed us his work, and gave me many useful tips on designing characters. For example, a good character is one that has a distinctive siolette. This advice really inspired me to work hard on my designs. He had a quick look at my sketch book and incouraged me with his comments.









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