Ive started to help out in
texturing the interior temple.
Just the odd bits and bobs like Stones and Pillars. I need to make sure my texturing for the temple matches with Rob and Jono's. The panning shot that i worked on last week need to be imported into the modelled jungle and connect
nicely to my background painting as the camera
rises. There was a problem in that the painting
didn't match as well as we wanted to the modelled set. So Rob made a few
edits to my painting in
photo shop such as blurring it, and duplicating parts to I've to more depth. Now it looks much better and the group seem to be pleased. We managed to start rendering the jungle this week and I'm so happy with the changes in layout and lighting Rob in
Jono have made, it really compliments my modelling and
texturing. What
i'm particularly happy with is the way my bump maps on the trees have turned out when the light really shines on them. I animated the butterfly for the first shot of the jungle, just to be fluttering around in the background. I took note that the butterfly animation
shouldn't be to
noticeable, as the main
concentration should be on our main character.
Jono needed a river to be made for the jungle that the main character jumps over. So i had play in Maya with the effects and found something quite quick and easy to do, but in the end we agreed it wasn't suitable for the shot. I then made a simple water texture in
photoshop that i then applied to a plane in Maya.

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